1.1.0
Weapons
Assault Rifle
* Reworked how weapon spread works to encourage precision based firing.
* Base weapon spread from 10 to 3
* Firing spread increment from 1.2 to 2
* Max firing spread increment from 3 to 18
* Range reduced from 10000 to 7500
* Firing interval from 0.1 to 0.07
Rocket Launcher
* Projectile speed from 2000 to 4000
* Interpolation enabled on projectile to improve smoothness
Player
* Braking (when there is no input acceleration) will only apply when on the ground and not in the air
* Braking friction applied separately at a lower magnitude
* When in the air, there will be a constant deceleration of 512 u/s. Input acceleration is 4096 u/s.
* Improved air control by increasing friction (improves ability to move, imagine trying to change direction on ice (low friction) vs sandpaper (high friction))
* FOV increased from 90 to 110
* Targeting FOV increased from 60 to 75
* Min/max pitch increased from -87/87 to -90/90
* Gravity is no longer applied during jumping impulse
Maps
Highrise
* Spawn wall collision improved
* Death holes no longer have an invisible floor
Sound
* Added experimental physically based sound for the assault rifle fire
Files
Get neuviox
neuviox
a community-first, multiplayer shooter game based on classic FPS mechanics
Status | Prototype |
Author | mastercoms |
Genre | Shooter |
Tags | FPS, Multiplayer |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls, High-contrast |
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