2.1.0


Patch notes in progress...

Player

  • Ground movement now uses simple input-based acceleration
  • Base speed from 600 to 500
  • Running speed multiplier from 150% to 200%
  • Ground speed limit multiplier from 150% to 115%
  • Air speed limit multiplier from 225% to 500%
  • Max jump boost from 110% to 170%
  • In air friction from 4 to 0
  • In air deceleration from 400 to 0
  • Air control from 50% to 100%
  • Gravity is now applied while applying jump velocity
  • Gravity scale from 1.4 to 1.3

Weapons

Rocket Launcher

  • Updated the sounds and effects of the rocket launcher
  • Rocket launcher now replenishes your clip on direct hit

Sound

  • Added Epic killstreak sound for 8 kills, moved Unreal to 9
  • Enhanced spatialization for all sounds
  • Improved attenuation for footsteps
  • Adjusted volumes for various weapon and movement sounds to reduce audio clutter

General

  • Changed pickup picked up transparency from 10% to 2%

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