2.0.0


Weapons

  • Fixed issues where holding down fire would not retrigger fire after switching weapons or reloading

Assault Rifle

  • Damage from 15 to 8
  • Base firing interval from 0.2 to 0.15
  • Base weapon spread from 1.5 to 1
  • Max firing spread from 10 to 3
  • Firing spread increment from 1.5 to 0.5
  • Targeting spread from 50% to 90%
  • Bloodlust:
    • Max firing interval reduction from 65% to 50%
    • Bloodlust now drains 10% per second (continuous, not discrete) instead of resetting to 0% when firing stopped
    • Fixed bloodlust gain working on non-players and allies

Rocket Launcher

  • Damage from 50 to 150
  • Projectile lifetime from 10 to 6
  • Explosion radius from 600 to 800
  • Reload time from 0.7 to 1
  • Max ammo from 6 to 1
  • Clip size from 3 to 1
  • Initial clip from 0 to 1

Player

  • Player Health from 50 to 200. Bot health remains at 50.
  • Added trimping and ramp sliding
  • Step height reduces the faster you go
  • Added Quake-style movement and air control
  • Acceleration from 4096 to 2048
  • Max jump boost from 102.5% to 110%
  • Added crouching
  • Jump velocity from 420 to 440
  • Gravity scale from 2 to 1.4
  • Braking friction factor from 1 to 2
  • Added support for controller run toggle
  • Added spawn particle effects
  • Targeting FOV from 75 to 90

Sound

  • Added announcer
  • Reduced volume of breathing
  • Reduced bullet impact and death volume
  • Improved spatialization of footsteps, gun shots, death sounds

General

  • Optimized rendering performance
  • Pickups no longer disappear when picked up. They become translucent at their pickup location to allow players to learn the map when pickups have already been taken.
  • Pickup width from 40 to 60
  • Reverted a camera pitch limit change
  • Fixed inconsistent gravity settings on maps
  • Added client/server support

Files

neuviox-windows-server.zip 194 MB
Version 2.0.0 Dec 12, 2018
Neuviox for Windows x64 569 MB
Version 2.0.0 Dec 12, 2018

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