Patch notes in progress... Player Ground movement now uses simple input-based acceleration Base speed from 600 to 500 Running speed multiplier from 150% to 200%...
Weapons Fixed issues where holding down fire would not retrigger fire after switching weapons or reloading Assault Rifle Damage from 15 to 8 Base firing interva...
Weapons Assault Rifle * Added Bloodlust mechanic * Bloodlust increases firing rate for every successful hit, and each stack stays active for as long as you fi...
Weapons Assault Rifle * Reworked how weapon spread works to encourage precision based firing. * Base weapon spread from 10 to 3 * Firing spread increment fr...